// This file was decompiled using VCSCM.ini published on 2021-01-30
{$CLEO .cs}

0000: NOP 
0001: wait 2050 ms 

:Noname_7
0001: wait 50 ms 
0001: wait 100 ms 
00D6: if or
00F6:   player $player_char 0 -592.1599 635.8577 11.6764 radius 15.0 15.0 15.0 
00F7:   player $player_char sphere 0 near_point_in_car -592.1599 635.8577 11.6764 radius 15.0 15.0 15.0 
004D: jump_if_false @Noname_132 
0213: 0@ = create_pickup 409 type 3 at -592.1599 635.8577 11.6764 
0002: jump @Noname_139 

:Noname_132
0002: jump @Noname_7 

:Noname_139
0001: wait 50 ms 
00D6: if 
0214:   pickup 0@ picked_up 
004D: jump_if_false @Noname_286 
016A: fade 0 500 ms 
0001: wait 500 ms 
023C: load_special_actor 1 'PLAY11' 

:Noname_95
0001: wait 0 ms 
00D6: if 
023D:   special_actor 1 loaded 
004D: jump_if_false @Noname_95 

:Noname_224
0352: set_actor $player_actor skin_to 'PLAY11' 
0001: wait 0 ms 
038B: load_requested_models 
0001: wait 0 ms 
0353: refresh_actor $player_actor 
0001: wait 0 ms 
0296: unload_special_actor 1 
0001: wait 50 ms              
0215: destroy_pickup 0@ 
016A: fade 1 500 ms 
0001: wait 40050 ms 
0002: jump @Noname_7 

:Noname_286
0001: wait 100 ms 
00D6: if or
00F6:   player $player_char 0 -592.1599 635.8577 11.6764 radius 15.0 15.0 15.0 
00F7:   player $player_char sphere 0 near_point_in_car -592.1599 635.8577 11.6764 radius 15.0 15.0 15.0 
004D: jump_if_false @Noname_382 
0002: jump @Noname_139 

:Noname_382
0215: destroy_pickup 0@ 
0001: wait 50 ms 
0002: jump @Noname_7 
